Please use this identifier to cite or link to this item: http://rguir.inflibnet.ac.in:8080/jspui/handle/123456789/10075
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dc.contributor.authorMarks, Aaron-
dc.date.accessioned2022-09-22T05:34:54Z-
dc.date.available2022-09-22T05:34:54Z-
dc.date.issued2017-
dc.identifier.citationAaron Marks’ Complete Guide to Game AudioFor Composers, Sound Designers, Musicians and Game Developers.en_US
dc.identifier.isbn978-1-138-62885-4-
dc.identifier.urihttp://rguir.inflibnet.ac.in:8080/jspui/handle/123456789/10075-
dc.language.isoenen_US
dc.publisherCRC Press Taylor & Francis Group.en_US
dc.subjectSound--Recording and reproducing--Digital techniques.en_US
dc.subjectComputer games--Programming.en_US
dc.titleAaron Marks’ Complete Guide to Game AudioFor Composers, Sound Designers, Musicians and Game Developers:en_US
dc.typeBooken_US
Appears in Collections:Computer Science and Engineering

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