Please use this identifier to cite or link to this item: http://rguir.inflibnet.ac.in:8080/jspui/handle/123456789/10105
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dc.contributor.authorPearl, John-
dc.date.accessioned2022-09-22T06:43:32Z-
dc.date.available2022-09-22T06:43:32Z-
dc.date.issued2017-
dc.identifier.citationBecoming a Video Game Artist.en_US
dc.identifier.isbn978-1-138-82493-5-
dc.identifier.urihttp://rguir.inflibnet.ac.in:8080/jspui/handle/123456789/10105-
dc.language.isoenen_US
dc.publisherCRC Press Taylor & Francis Group.en_US
dc.subjectComputer art--Vocational guidance.en_US
dc.subjectArt portfolios.en_US
dc.subjectVideo games industry--Vocational guidance.en_US
dc.titleBecoming a Video Game Artist:en_US
dc.title.alternativeFrom Portfolio Design to Landing the Job.en_US
dc.typeBooken_US
Appears in Collections:Computer Science and Engineering

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