Please use this identifier to cite or link to this item: http://rguir.inflibnet.ac.in:8080/jspui/handle/123456789/10163
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dc.contributor.authorSomberg, Guy-
dc.date.accessioned2022-09-22T10:43:13Z-
dc.date.available2022-09-22T10:43:13Z-
dc.date.issued2017-
dc.identifier.citationGame Audio Programming.en_US
dc.identifier.isbn: 978-1-4987-4673-1-
dc.identifier.urihttp://rguir.inflibnet.ac.in:8080/jspui/handle/123456789/10163-
dc.language.isoenen_US
dc.publisherCRC Press Taylor & Francis Group.en_US
dc.subject: Computer games--Programming.en_US
dc.subjectComputer sound processing.en_US
dc.subjectComputer game music.en_US
dc.subjectSound--Recording and reproducing--Digital techniques.en_US
dc.titleGame Audio Programming:en_US
dc.title.alternativePrinciples and Practices.en_US
dc.typeBooken_US
Appears in Collections:Computer Science and Engineering

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