Please use this identifier to cite or link to this item: http://rguir.inflibnet.ac.in:8080/jspui/handle/123456789/10705
Full metadata record
DC FieldValueLanguage
dc.contributor.authorAssaf, Eyal-
dc.date.accessioned2022-10-06T04:49:00Z-
dc.date.available2022-10-06T04:49:00Z-
dc.date.issued2016-
dc.identifier.isbn978-1-315-81391-2-
dc.identifier.urihttp://rguir.inflibnet.ac.in:8080/jspui/handle/123456789/10705-
dc.language.isoenen_US
dc.publisherCRC Press Taylor & Francis Group.en_US
dc.subjectRigging (Computer animation)en_US
dc.subjectVideo games—Design.en_US
dc.subject. Computer games—Design.en_US
dc.subjectPython (Computer program language)en_US
dc.titleRigging for Games:en_US
dc.title.alternativeA Primer for Technical Artists Using Maya and Python.en_US
dc.typeBooken_US
Appears in Collections:Computer Science and Engineering

Files in This Item:
File Description SizeFormat 
Rigging for Games.pdf
  Restricted Access
30.96 MBAdobe PDFView/Open Request a copy


Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.