Please use this identifier to cite or link to this item: http://rguir.inflibnet.ac.in:8080/jspui/handle/123456789/10736
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dc.contributor.authorWesley, David-
dc.date.accessioned2022-10-06T06:49:16Z-
dc.date.available2022-10-06T06:49:16Z-
dc.date.issued2010-
dc.identifier.isbn978-1-315-58861-2-
dc.identifier.urihttp://rguir.inflibnet.ac.in:8080/jspui/handle/123456789/10736-
dc.language.isoenen_US
dc.publisherTaylor and Francis Groupen_US
dc.subjectVideo games industry--Managementen_US
dc.subjectVideo games--Marketingen_US
dc.titleInnovation and Marketing in the Video Game Industry :en_US
dc.title.alternativeAvoiding the Performance Trap /en_US
dc.typeBooken_US
Appears in Collections:Management-2

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