Please use this identifier to cite or link to this item:
http://rguir.inflibnet.ac.in:8080/jspui/handle/123456789/3070Full metadata record
| DC Field | Value | Language |
|---|---|---|
| dc.contributor.author | PILAR, FLORES | - |
| dc.date.accessioned | 2021-09-01T06:17:07Z | - |
| dc.date.available | 2021-09-01T06:17:07Z | - |
| dc.date.issued | 2018 | - |
| dc.identifier.isbn | 978-1-64443-100-9 | - |
| dc.identifier.uri | http://rguir.inflibnet.ac.in:8080/jspui/handle/123456789/3070 | - |
| dc.language.iso | en | en_US |
| dc.publisher | Vermont Ave | en_US |
| dc.subject | GAME ENGINE | en_US |
| dc.title | THE ARCHITECTURE OF GAME ENGINE | en_US |
| dc.type | Book | en_US |
| Appears in Collections: | Electronics and Communication Engineering | |
Files in This Item:
| File | Description | Size | Format | |
|---|---|---|---|---|
| 978-1-64443-100-9.pdf Restricted Access | 184.64 MB | Adobe PDF | View/Open Request a copy |
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