Please use this identifier to cite or link to this item:
http://rguir.inflibnet.ac.in:8080/jspui/handle/123456789/3070
Full metadata record
DC Field | Value | Language |
---|---|---|
dc.contributor.author | PILAR, FLORES | - |
dc.date.accessioned | 2021-09-01T06:17:07Z | - |
dc.date.available | 2021-09-01T06:17:07Z | - |
dc.date.issued | 2018 | - |
dc.identifier.isbn | 978-1-64443-100-9 | - |
dc.identifier.uri | http://rguir.inflibnet.ac.in:8080/jspui/handle/123456789/3070 | - |
dc.language.iso | en | en_US |
dc.publisher | Vermont Ave | en_US |
dc.subject | GAME ENGINE | en_US |
dc.title | THE ARCHITECTURE OF GAME ENGINE | en_US |
dc.type | Book | en_US |
Appears in Collections: | Electronics and Communication Engineering |
Files in This Item:
File | Description | Size | Format | |
---|---|---|---|---|
978-1-64443-100-9.pdf Restricted Access | 184.64 MB | Adobe PDF | View/Open Request a copy |
Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.