Please use this identifier to cite or link to this item: http://rguir.inflibnet.ac.in:8080/jspui/handle/123456789/3272
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dc.contributor.authorKAYODE I., OKE-
dc.date.accessioned2021-09-06T05:12:21Z-
dc.date.available2021-09-06T05:12:21Z-
dc.date.issued2018-
dc.identifier.isbn9781644433331-
dc.identifier.urihttp://rguir.inflibnet.ac.in:8080/jspui/handle/123456789/3272-
dc.language.isoenen_US
dc.publisherVermont Aveen_US
dc.subjectGAME DEVELOPMENTen_US
dc.title3D GAME DEVELOPMENT # A PRACTICAL APPROACHen_US
dc.typeBooken_US
Appears in Collections:Computer Science and Engineering

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