Please use this identifier to cite or link to this item:
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Full metadata record
DC Field | Value | Language |
---|---|---|
dc.contributor.author | Churchill, Lisa | - |
dc.date.accessioned | 2021-09-29T07:50:26Z | - |
dc.date.available | 2021-09-29T07:50:26Z | - |
dc.date.issued | 2018 | - |
dc.identifier.isbn | 9781644445587 | - |
dc.identifier.uri | http://rguir.inflibnet.ac.in:8080/jspui/handle/123456789/3947 | - |
dc.language.iso | en | en_US |
dc.publisher | Vermont Ace | en_US |
dc.subject | A I Techniques | en_US |
dc.title | A I Techniques for Game Programming | en_US |
dc.type | Book | en_US |
Appears in Collections: | Computer Science and Engineering |
Files in This Item:
File | Description | Size | Format | |
---|---|---|---|---|
978-1-64444-558-7.pdf Restricted Access | 123.38 MB | Adobe PDF | View/Open Request a copy |
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