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Collection's Items (Sorted by Submit Date in Descending order): 401 to 420 of 877
Issue DateTitleAuthor(s)
2017INDEPENDENT ANIMATION:Mithell, Ben
2015HYBRID ANIMATION Integrating 2D and 3D AssetsHYBRID ANIMATION Integrating 2D and 3D Assets:O’HAILEY, TINA
2015HUMANOID ROBOTICS and NEUROSCIENCE SCIENCE, ENGINEERING and SOCIETY:Cheng, Gordon
2014HTML5 GAME DEVELOPMENTfrom the Ground Up with CONSTRUCT :Roberto, Dillon
2017HOW TO CHEAT IN BLENDER 2.7x:Thorn, Alan
2014cheatIN 3ds Max 2014:McCarthy, Michael
2014DiscoveredWorld War II’sGreatest Spy:Kahn, David
2017Holistic Game Development with Unity:de Byl, Penny
2017History of Digital Games:Williams, Andrew
2014High Performance Programming for Soft Computing:Ross, Oscar Montiel; Sepúlveda Cruz, Roberto
2015High Performance Parallel I/O:Prabhat; Koziol, Quincey
2017H ANDB O OK O F DIGITAL IMAGE SYNTHESIS:PEGORARO, VINCENT
2015Guide to Cloud Computing for Business and Technology ManagersFrom Distributed Computing to Cloudware Applications:Kale, Vivek
2016GPU PRO7 Advanced Rendering Techniques:Engel, Wolfgang
2014GPU Pro5 Advanced Rendering Techniques:Engel, Wolfgang
2015GPGPU Programming for Games and Science:Eberly, David H.
2016Games User Research:Garcia-Ruiz, Miguel Angel
2014GAMES AS A SERVICE:CLARK, OSCAR
2016Fundamentals of P arallel MULTICORE Architecture:Solihin, Yan
2016From Action Systems to Distributed Systems:Petre, Luigia; Sekerinski, Emil
Collection's Items (Sorted by Submit Date in Descending order): 401 to 420 of 877